#ifndef _SKILL_UI_H_
#define _SKILL_UI_H_

#include "screen.h"

class Player;
class NetStream2;
class KeyMan;

class SkillUI:public Screen
{
private:
	Player* pPlayer;
	NetStream2* pStream;
	TextOverlay* skillPoint;
	ImageInfo* skillButton[16];
	KeyMan* pKeyMan;
	int skillLVO;
	int skillLVX;
	int skillLVSquare;
	int skillLVFireWall;
public:
	bool bHide;
	SkillUI(float, float, int, int);
	void init(Player* pl, NetStream2* pStream);
	void setKeyMan(KeyMan* keyMan);
	void show();
	void hide();
	void checkArea(int, int);
	void isClicked(int);
	void setPos(float, float, float, float);
};

#endif